Rugby league involves frequent periods of high-intensity running including acceleration and deceleration efforts, often occurring at low speeds. Purpose: To quantify the energetic cost of …

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Global Positioning Systems (GPS) have provided practitioners with information on the physical activity profiles, such as distance covered, high-speed running, and sprint speeds, of team-sport …

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Purpose: Describing the most intense periods of match-play is important in player monitoring and the development of specific training programs. The aim of this study …

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Purpose: A local position measurement (LPM) system can accurately track the distance covered and the average speed of whole-body movements. However, for the quantification of …

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Purpose: This study aims to evaluate the validity and reliability of Global Positioning System (GPS)-derived measurements of instantaneous velocity, acceleration, and deceleration during constant motion. …

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Purpose: To assess the validity and reliability of distance data measured by global positioning system (GPS) units sampling at 1 and 5 Hz during movement …

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Objective: The study aimed to evaluate the validity of global navigation network systems (GNSS) for quantifying mean speed (m/s) and acceleration (m/s^2) during movements typical …

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Purpose: Video match analysis is used for the assessment of physical performances of professional soccer players, particularly for the identification of ‘‘high intensities’’ considered as …

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The aim of the present study was to examine the validity and reliability of metabolic power (P) estimated from locomotor demands during soccer-specific drills. Fourteen …

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The aims of the present study were to: i) evaluate the agreement between estimates of high-intensity activity during soccer small-sided games (SSGs) based on running …

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We compared measurements of high-intensity activity during field-based training sessions in elite soccer players of different playing positions. Agreement was appraised between measurements of running …

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The study investigated how speed and acceleration varied among different small-sided game (SSG) formats (2v2, 3v3, and 4v4) in comparison to competition in elite male …

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